The simplest way to develop cloud games
powered by Intel® Cloud Services Platform SDK
Create HTML5 games that run on any platform
Switch from local games to cloud games with less code
Make games unique with exclusive features
Manage the game leadersboard by just pushing the player score. The library takes care of the board by moving players up and down based on their scores. Then you can retrieve the leaderboard in a easy-to-use JSON format.
Save and retrieve the player high score in a simple way. The library automatically figures out if the previous score was surpassed to update it.
Identify your game player and manage player information like player ID, player name and authorized personal player data.
Manage your game profile data that can be shared among game players, like common configuration, game version, game resources, etc.
Use the library to save and restore game objects. This way, you can save a partial game state and then resume it the next time the player logs in. Save favorite player items, customizations and so on. If the player moves to another device, the game configuration and state remain the same!
Manage the player's favorite game screenshot. You just need to call the library API by passing the canvas element to capture the favorite screenshot.
Allow your game players to have a favorite avatar icon attached to their player accounts. The avatar icon is optimized by the library before saving to cloud.
Manage laps, time-based lap timers and lap's checkpoints for your trial-based games. The player laps' information is automatically synchronized with the cloud.
Incorporate novel features to your game. The Smart Pause allows you to automagically pause the game when the player receives an incoming call on his smartphone. You can also try the experimental webcam-based HTML5 feature that pauses the game when the player is not looking at the device screen.
Take advantage of the latest context aware features like obtaining the player's geographic location, the player's time of day or the player's local season in order to ultra-customize the gaming experience.